Vitality - Prime

Level 1 Starting Package

  • -1 to the level of all Effects categorized as "Prime Vitality":
    • Soothe
    • Cure
    • Heal 1, Heal 2, Heal 3
    • Recover
    • Release
    • Renew Limb, Renew Body
    • Repair
    • Rouse
    • Share
    • Calm
    • Unphase
  • Add Prime to any attack for 1 Spirit.
  • Magic Cure.
  • One of the following Weapon Proficiencies:
    • Shield
    • Wand
    • Staff
  • Narratives: Resurrect, Purge, Commune Spirit

 

Level 7 - Weave Blight

Gain the meta effect "Add Revive."

You may call your heal actions as damage equal to half the numeric value rounded up (minimum of 1). This damage must be delivered by melee if it was converted from a Touch Heal or Self Heal, or by Packet if it was converted by a Packet delivered Heal.

 

Level 11 - Restore

Your "Revive" becomes "Restore" and returns 2 Spirit to the recipient as well as the usual effect of Revive 1. This can only be used on Subdued or Slain players other than yourself.

 

Level 15 - Innervate

When you Heal a creature or player, you can choose to sacrifice 1 from your maximum Hits to restore 1 Spirit to yourself. This reduction to your maximum Hits is removed after successfully completing a Rest.

 

Level 19 Ascendant Action - Hope

Once per event you can use Ally Hope by saying "Ally Hope". After using this, all allies that heard the effect may have their Hits reduced below 1 until the end of this scene. Any allies that are Subdued or Slain are returned to 1 Hit. You can choose to remove this effect from individuals or everyone at will.

This effect of Hope does not apply to you, and you become Killing Blow Active. If you are Subdued, the effect of Ally Hope ends. If you are Slain, you immediately come under the effect of Fate: Death, but restore the World Tendency to 0.

 

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