Classes
Classes are primary adventuring skill sets characters can have. Classes are subject to community review and must adhere to global and class content standards. Please review these before submitting.
Hearthguard
A Hearthguard is the heart of any adventuring party—part battlefield medic, part sturdy protector, and part cozy kitchen witch. By level 20, they’re a powerhouse of healing and revival magic who can shrug off decay, fear, and even the harshest conditions to bring their allies back from the brink. Whether they’re using a shield to hold the line or whipping up curatives and comfort in the form of baked goods, Hearthguards blend grit and kindness with practical magic. If someone’s down, they’ll carry them. If someone’s hurting, they’ll heal them. And if someone’s hungry?
Necromancer
Necromancers walk a delicate line between good and evil, often misunderstood by those who fear their connection to death. While they are capable of wielding their powers for malicious purposes—raising armies of the dead or bending spirits to their will—the majority tend to live reclusive lives, focused on their craft and the mysteries of the afterlife. Their role as guides for the departed reflects a deeper respect for the cycle of life and death, helping lost souls find peace.