Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
2 Hits 6 Combat, Damage

You suffer two hits worth of damage.

3 Hits 10 Combat, Damage

You suffer three hits worth of damage.

Absorb Blight 12 Combat, Defensive

You counter a single Blight damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Drain 12 Combat, Defensive

You counter a single Drain damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Fire 12 Combat, Defensive

You counter a single Fire damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Ice 12 Combat, Defensive

You counter a single Ice damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Mind 12 Combat, Defensive

You counter a single Mind damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Prime 12 Combat, Defensive

You counter a single Prime damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Shock 12 Combat, Defensive

You counter a single Shock damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Spell 12 Combat, Defensive

You counter a single Spell damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Stone 12 Combat, Defensive

You counter a single Stone damage effect and regain a number of hits equal to the damage that would have be inflicted.

Absorb Tox 12 Combat, Defensive

You counter a single Tox damage effect and regain a number of hits equal to the damage that would have be inflicted.

Adapt Climate 3 Narrative

You become immune to extreme climates, including arctic, desert, or tropical conditions. This does not grant any inherent advantage in combat.

Adapt Darkness 5 Narrative

You are able to see in poor illumination.This does not grant any inherent advantage in combat.

Adapt Gas 4 Narrative

You are able to see and breathe normally in smoky or gas-filled environments.This does not grant any inherent advantage in combat.

Adapt Water 5 Narrative

You are able to breathe and move normally in aquatic environments.This does not grant any inherent advantage in combat.

Add Burst 8 Combat, Meta

An Add Burst ability adds the Burst modifier to another ability used at the same time. You must add the "Burst" prefix before the ability's normal tagline. Note that no ability may have more than one such modifier.

Add Crit 11 Combat, Meta

An Add Crit ability changes the type of another damage ability used at the same time to Crit Crit ("Critical") damage. Critical damage cannot be AbsorbedResisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain.

Add Drain 10 Combat, Meta

An Add Drain ability changes the type of another damage ability used at the same time to Drain damage. Drain damage simultaneously replenishes the user's hits.

Add Gaze 8 Combat, Meta

An Add Gaze ability adds the Gaze modifier to another packet-delivered ability used at the same time. You must add the "Gaze" prefix before the ability's normal tagline. Note that no ability may have more than one such modifier.