Foot soldiers of The Pit, diablerists in contracted service to fiendish patrons, or anti-paladins bent on desecration, the Pit-bound are both bound by contract, and destined for The Pit. Unequivocally evil, the Pit-bound further the interests of The Pit whether through politics, subterfuge, or military might. The fiendish chains of their contract visibly mark Pit-bound as being chained to their duty, eventually dragging them to their inevitable fates.
Shards of Orn version 4.0 Information
Negative Effects:
- Vulnerable to Taunt
- Vulnerable to Frenzy
- Critted by Ice
Beneficial Abilities and Effects:
- Locate
- Weapon Frenzy
- Crit vs Compelled
- Mindless Rage
- Self "Rage"
Becoming Pit-bound
To become Pit-bound, an immortal of The Pit or an Arch-fiend must first determine that you are worthy of the investment. This is a two-fold process that involves both being powerful enough to enact change without being so influenced by The Prime that you pull free of the contracts binding you. As such; to become Pit-bound, a character must have both a damage ability equaling at least 3 Hits in build, and must not have any Curative abilities or the Call Prime ability.
Costuming for Pit-bound Characters
Pit-bound are identifiable by the fiendish chains that both grant them their powers and bind them to their dark masters. Pit-Bound characters must have chains visible as part of their costuming wrapped around their forearms.