Sanctums

The Black Temple

The Black Temple

Your footsteps echo off of the cold flag stone floors. Dust and cobwebs hang in the corners of a small sanctum.

At the foot of a small alter to a faceless winged figure lies a single lit candle. You can't help but feel as if you're not alone.

 

Warren of Avaren

Warren of Avaren

Avaren's Warren stands within the temple district, the Prime imbued white stone shining brightly.  It stands, a beacon to all seeking refuge, healing or solace.  Within it's gleaming walls are the  Chapel, Surgery, Orphanage, Hospice, spare rooms for guests or acolytes, and the First's chambers.  Beneath the solid wooden floors is a subbasement, divided into several chambers, ready to house as many as possible should the need arise.

Green Cross Clinic and Apothecary

Green Cross Clinic and Apothecary

On the edge of town, just within the town walls, the Green Cross Clinic and Apothecary stands warmly to invite all whom have medical needs and for the towns healers to congregate and learn from one another. Small flower boxes adorn the external windows, adding embellishment against the freshly white-washed walls. Behind the clinic, a decent sized garden has been planted with all sorts of methodically labeled herbs. Entering through the front door, a small apothecary shop offers many minor remedies and some of Dr. Tinkledink's own concoctions.

The Myriad

On the outside it appears to be a simple outhouse with a crescent moon carved in the door. On the inside it appears to be a house of mirrors. An ever changing maze which only the residents can navigate. In truth though it is the Sanctum of a Watcher, a personal pocket dimension tethered to the land of Jastrey that shifts to it's master's whim. 

The Wet Stone

The Wet Stone

The small abandoned fishing hut down the shore of the lake has attracted new tenants who have upgraded it from a fishing shack to a small dwelling. The sporadic tropical and nautical decor, and "leisure raft" anchored just off-shore suggest ambitions to become Jastrey's epicenter of relaxation. But the Wet Stone is now a well-known Vibe Bar and Animal Rescue guarded by a friendly, horse-sized tarrasque and a surprisingly adept gray cat.

The Safehouse

The Safehouse

At the forest's edge, between the town of Jastrey and the lake, sits a cozy, well hidden cabin. Nestled within green growth, it is all but unseen by those who are not actively seeking it.

Jhorvagr

The Blood Bears have chosen to emerge from their forest hideaway and begin constructing a grand mead hall on the shores of Lake Jastrey: Jhorvagr. The property also shows evidence of plans for a modest pier. Two black banners sporting the red bear claw of the guild flank the entrance, a tree can be seen protruding from the roof, and a deck with a firepit juts from the rear of the building. Inside, the bears are hard at work constructing workshops and accommodations for each brother and sister. Gone are the days of walking into the woods and shouting for a Blood Bear.

 

Grimm's Forward Camp

Grimm's Forward Camp

A small entrance dug just outside of the Citadel's gates leading to an expansive cavern. Used as a small base of operations preparing to reclaim the Citadel.