The Spanner’s Guild
On the Northeastern coast of Rastemier, east of the Abier's Run river, lies the town of Skane, home to the Spanner’s Guild headquarters. The sign above this three-story stone building depicts a bridge upon a shield with a staff and sword crossing behind. The Spanner’s Guild registers and regulates official adventuring groups through its branches located all over the world. It's possible for adventurers to find work without registering, but all official work in the area goes through the guild and, from the looks of the guild house and the groups inside, those jobs are quite lucrative.
Official Adventuring Groups and Ranks within the Guild
In order to register, a group must have at least four members, be combat ready, be vouched for by a respected citizen, and swear an oath to keep the peace and rally to local defense in times of need. Those recognized receive a wooden mark of their rank corresponding to their level of experience and the ability to accept appropriate work: a Rowan Fox, an Ash Wolf, an Oak Bear, a Willow Lion, and a Celderwood Dragon.
Spanners
Accomplished adventurers (all characters of level 6 or higher), regardless of their continued membership status with the Spanner’s Guild, are recognized by the organization to be Spanners: far stronger and more capable than common folk, and able to tackle the hardest challenges posed to them. Spanners are generally known to the world to be any person who makes their living traveling between Realms, whether that be the Shard Realms or beyond.
The Spanner’s Initiative
New magical research undertaken by the Spanner’s Guild has led to the ability to imbue their marks with strong magic, linking their bearers to more experienced adventurers to grant them succor. Coined as the Spanner’s Initiative, new members can be actively mentored by someone who has obtained Spanner status, allowing them to undertake greater challenges than they would be able to on their own.