Charm
Level
0
Effects
Absorb Blight, Absorb Drain, Absorb Fire, Absorb Ice, Absorb Mind, Absorb Prime, Absorb Shock, Absorb Spell, Absorb Stone, Absorb Tox, Bleed, Dazzle, Decay, Deflect, Disarm, Fatigue, Fear, Frenzy, Haste, Maim, Mute, Pin 2, Push 20, Reduce, Reflect, Resist Blight, Resist Drain, Resist Fire, Resist Ice, Resist Mind, Resist Prime, Resist Shock, Resist Spell, Resist Stone, Resist Tox, Ruin, Scourge, Seek, Sleep, Slow, Snare, Soothe, Stop, Stun, Taunt, Weakness, Withstand You trigger a Charm ability by using a supply from your bag. You may only use the ability on yourself, and only to modify or counter another ability. Unlike other supplies, charms can be used to counter and do not require you to count out the activity three times.