Fiend: Tormentor
Tormentors were damned for the sin of sadism, taking pleasure in the fear and suffering of others. Their auras wreathe them in a fearsome visage they can use to terrify their foes.
Tormentors were damned for the sin of sadism, taking pleasure in the fear and suffering of others. Their auras wreathe them in a fearsome visage they can use to terrify their foes.
Though the Shattering divided the world, for most, life went on; not so for the residents of Nastal, whose world ended that day. While most of Orn suffered little lasting damage from the Shattering, the lands of Nastal endured unparalleled exposure to the Void. Some say that the troubles that plague Nastal are the result of weakened boundaries between realms, but whatever the reason much of northern Nastal is a wasteland where soulless raiders hunt any travelers who are too slow to evade them. These are the Soulshorn.
Unlike shades, who are living beings who serve reapers, death knights are warriors who have forsaken life and sworn an oath to the Ashen Court. Although they often appear normal from a distance, they are easy to identify by their blackened armor, their cold flesh, and the malevolent light that pours from their eyes at night.
Named for one of the seven heavens, the serathine are the guardians of the honored dead and gatekeepers of paradise. They typically appear as immaculately beautiful, winged humanoids wearing shining or glowing apparel. Most are not typically dangerous unless a traveler attempts to violate the sacred place or soul they have been charged to protect.
Werebeasts, such as werewolves and werebears, are ordinary folk who have succumbed to an ancient curse after being bitten by another werebeast.
Lightbringers are Paladins in service to the dogma of Istensia, led by one of the White Mantles of the order - Cassandra du Soleil.
They aim to wipe out necromancy and the undead. The motives of each individual may differ - some may do this out of pity for those risen in undeath, while others may vehemently despise these creatures and only wish to slay them to eradicate them from Orn. Whichever the case, they command the light of the Prime to slay their enemies and heal their allies.
NPC
Cassandra du Soleil, white mantel, leader of the Lightbringers, and most importantly - First of Istensia.
The dark arts are known to warp those who use them, and none exemplify this more than hags. Deep in the Wraithwood, they lure innocent victims to their doom, using their blood in potions and their bones in stew. Over time, such dark perversions grant hags power but twist them into hunched, distorted, wart-covered versions of their former selves.
In the Wraithwood, folk whisper fearfully of faceless, skeletally thin beings dressed in finery. If one of these creatures sees you, they will pursue you relentlessly until they kill you before the next full moon rises. It is said the only way to appease a gaunt is to offer up your own child, who is then doomed to become a gaunt themselves.