Abilities 26 of First of Kragg

Sign

You trigger a Sign ability just like a Spell ability. Instead of speaking an incantation, however, you use a free hand and count out tracing a symbol in the air or on a surface three times (e.g., "Signing 1, signing 2, signing 3"). Sign abilities can be used while Muted, but not with an arm that is Maimed.

Release

All confinements (Pin, Slow, Snare, and Stop) affecting you end. Release abilities may also be used to counter confinements.

Burst

A Burst ability includes the "Burst" prefix as part of the tagline and affects all characters close enough to hit or be hit by you in melee at the time it is called. The ability cannot be avoided or blocked, though countering and immunity apply normally. If the effect is detrimental, everyone in range takes the affect regardless if they are flagged for PvP or not. If the effect is beneficial, you may choose to affect yourself as well.