Abilities 5 of Fiend: Idolist

Heretical Charge

Touch

You trigger a Touch ability by touching the intended target, or you may choose to affect yourself instead.

Charge

You become immune to attacks from the front while jogging or running toward an opponent. The effect ends when you reach your opponent or stop. You may not Charge if your mobility is hindered in any way, such as when you are Confined (PinSlowSnareStop), unconscious (Subdued, SlainSleep), Dragging another character, or have a Maimed leg.

Burst

A Burst ability includes the "Burst" prefix as part of the tagline and affects all characters close enough to hit or be hit by you in melee at the time it is called. The ability cannot be avoided or blocked, though countering and immunity apply normally. If the effect is detrimental, everyone in range takes the affect regardless if they are flagged for PvP or not. If the effect is beneficial, you may choose to affect yourself as well.

Free

A Free ability costs you no Spirit to use.

If the ability is granted by a sanctum, characters may use it as their own as long as they are within arm’s reach of the sanctum. The sanctum’s owner may restrict who is able to do so (e.g., everyone, residents, customers, owner) on the sanctum’s sheet.