Effects
Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.
| Name | Level | Effect Type | Description |
|---|---|---|---|
| Crit after Charge | 6 | Passive, Critical Damage | You may call Crit ("Critical") damage with a melee attack you execute at the end of a Charge. Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon. |
| Crit from Concealment | 6 | Passive, Critical Damage | You may call Crit ("Critical") damage whenever you inflict damage with a melee attack, packet, or thrown weapon to a target from Concealment. Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon. |
| Crit vs. Afflicted | 8 | Passive, Critical Damage | You may call Crit ("Critical") damage whenever you inflict damage on a single target affected by an Affliction (Dazzle, Decay, Fatigue, Mute, or Weakness). Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon. |
| Crit vs. Compelled | 6 | Passive, Critical Damage | You may call Crit ("Critical") damage whenever you inflict damage on a single target affected by a Compulsion (Fear, Frenzy, Sleep, Soothe, Stun, and Taunt). Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon. |
| Crit vs. Confined | 6 | Passive, Critical Damage | You may call Crit ("Critical") damage whenever you inflict damage on a single target affected by a Confinement (Pin, Slow, Snare, or Stop). Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon. |
| Crit vs. Maimed | 6 | Passive, Critical Damage | You may call Crit ("Critical") damage whenever you inflict damage on a target with a Maimed limb. Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. If you gain this effect through a weapon property, it only applies to attacks with that weapon. |