Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Dual Wield Proficiency 3 Passive, Proficiency

You are able to use a second Weapon in your off hand.

Duelist Proficiency 3 Passive, Proficiency

You are able to treat a Medium Weapon as Light if you wield nothing, or an Unarmed Attack, in your off hand.

Heavy Weapon Proficiency 3 Passive, Proficiency, Basic Attack

You are able to use Heavy Weapons and Great Weapons in melee. Heavy Weapons must be wielded in two hands and are represented by boffer props that must be longer than a Medium Weapon and no longer than your full arm span. Great Weapons are longer than a Heavy Weapon by up to one handspan. Great Weapons count as Heavy Weapons for rule purposes. However, they require a widened grip and cannot be wielded from the ends for safety reasons.

Light Weapon Proficiency 3 Passive, Proficiency, Basic Attack

You are able to use Light Weapons in melee. Light Weapons must be wielded in one hand and are represented by boffer props that cannot be shorter than the distance between your wrist and elbow or longer than the distance between your fingertip and shoulder, though certain abilities may allow you to treat other Weapons as Light.

Medium Weapon Proficiency 3 Passive, Proficiency, Basic Attack

You are able to use Medium Weapons in melee. Medium Weapons may be wielded in one or two hands. Medium Weapons are represented by boffer props that must be longer than Light Weapons and no longer than the distance between your opposite shoulder joint and your outstretched fingertip.

Projectile Proficiency 3 Passive, Proficiency, Basic Attack

As Use Ranged, and you are able to use Projectile Weapons, including bows, crossbows, and firearms. A Projectile Weapon functions as a melee Weapon of its size, so you can use it to attack in melee if you have the appropriate Proficiency. In addition, you can use a Projectile Weapon to deliver Packet and Ranged attacks in melee, and may freely add the Pierce Damage Type or apply the Pierce Modifier to any Packet or Ranged Trigger packet while wielding it.

Revive 7 Passive, Proficiency, Curative

You are able to convert your Heal x into Revive x. You return the target to life with x hits. This ability has no effect if you are not subdued or slain.

Scepter Proficiency 3 Passive, Proficiency, Basic Attack

You are able to use abilities with the Spell and Sign Triggers and can perform basic attacks with packets using the Spell and Sign Triggers.

Staff Proficiency 3 Passive, Proficiency, Basic Attack

As Use Spell, and you are able to use Spell Foci, including rods, staves, and wands. A Spell Focus must be predominantly straight and blunt, and functions as a melee Weapon of its size, so you can use it to attack in melee if you have the appropriate Proficiency. In addition, you can use a Spell Focus to deliver SpellSign, and Magic attacks as a melee attack, and may freely add the Pierce Damage Type or apply the Pierce Modifier to any Spell or Sign packet while wielding it. Note that melee attacks made to deliver Spell, Sign, and Magic triggers do not function as the Melee trigger, and still require you to trigger them as you would to use as a packet attack.

Unarmed Proficiency 3 Passive, Proficiency, Basic Attack

You are able to use Unarmed Attacks and enhance them with WrapsUnarmed Attacks are represented by boffer props that can be no longer than the distance between your elbow joint and your outstretched fingertip. Unarmed Attacks cannot be Disarmed or Ruined, but cannot be used to Block Maim Effects. Maim affects the arm used to Block, though Countering and Immunity apply normally.

Use Armor 1 1 Passive, Proficiency

You are able to wear one point worth of Armor. This does not stack with the passive Armor Effect; if you gain one while wearing Armor, you only count the higher of the two.

Use Armor 2 2 Passive, Proficiency

You are able to wear two points worth of Armor. This does not stack with the passive Armor Effect; if you gain one while wearing Armor, you only count the higher of the two.

Use Armor 3 3 Passive, Proficiency

You are able to wear three points worth of Armor. This does not stack with the passive Armor Effect; if you gain one while wearing Armor, you only count the higher of the two.

Use Armor 4 4 Passive, Proficiency

You are able to wear four points worth of Armor. This does not stack with the passive Armor Effect; if you gain one while wearing Armor, you only count the higher of the two.

Use Dust 1 Passive, Proficiency

You are able to use supplies with the Dust trigger.

Use Medicine 1 Passive, Proficiency

You are able to use supplies with the Medicine trigger.

Use Melee Weapon 2 Passive, Proficiency, Basic Attack

You are able to use Light, MediumHeavy and Great Weapons in melee.

Use Poison 1 Passive, Proficiency

You are able to use supplies with the Poison trigger.

Wand Proficiency 3 Passive, Proficiency