Effects
Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.
| Name | Level | Effect Type | Description |
|---|---|---|---|
| Cure | 6 | Combat, Curative | All afflictions (Dazzle, Decay, Fatigue, Mute, and Weakness) affecting you end. Cure abilities may also be used to counter afflictions. |
| Heal 1 | 1 | Combat, Curative | You regain one hit. |
| Heal 2 | 3 | Combat, Curative | You regain two hits. |
| Heal 3 | 6 | Combat, Curative | You regain three hits. |
| Heal 4 | 10 | Combat, Curative | You regain four hits. |
| Recover | 1 | Combat, Curative | You regain all of your hits after you finish resting. You must already be resting or begin resting immediately afterward to receive the effect, and it ends if your rest is interrupted. |
| Release | 5 | Combat, Curative | All confinements (Pin, Slow, Snare, and Stop) affecting you end. Release abilities may also be used to counter confinements. |
| Renew Body | 9 | Combat, Curative | You regain the use of all Maimed limbs. Renew abilities can also be used to counter Maim effects. |
| Renew Limb | 6 | Combat, Curative | You regain the use of one Maimed limb. Renew abilities can also be used to counter Maim effects. |
| Repair | 3 | Combat, Curative | You regain the use of a Ruined item. Repair abilities can also be used to counter Ruin effects. |
| Revive | 7 | Combat, Curative | You are returned to life with one hit. The ability has no effect if you are not subdued or slain. |
| Rouse | 4 | Combat, Curative | All compulsions (Fear, Frenzy, Sleep, Soothe, Stun, and Taunt) affecting you end. Rouse abilities may also be used to counter compulsions. |
| Share | 1 | Combat, Curative | You regain the number of hits stated by the user (e.g., "Share 3"), who loses the same number. The user cannot state a number greater than his or her total hits, nor can the damage be mitigated in any way. |