Effects

Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.

Name Level Effect Type Description
Cure 6 Combat, Curative

All afflictions (Dazzle, Decay, Fatigue, Mute, and Weakness) affecting you end. Cure abilities may also be used to counter afflictions.

Heal 1 1 Combat, Curative

You regain one hit.

Heal 2 3 Combat, Curative

You regain two hits.

Heal 3 6 Combat, Curative

You regain three hits.

Heal 4 10 Combat, Curative

You regain four hits.

Recover 1 Combat, Curative

You regain all of your hits after you finish resting. You must already be resting or begin resting immediately afterward to receive the effect, and it ends if your rest is interrupted.

Release 5 Combat, Curative

All confinements (Pin, Slow, Snare, and Stop) affecting you end. Release abilities may also be used to counter confinements.

Renew Body 9 Combat, Curative

You regain the use of all Maimed limbs. Renew abilities can also be used to counter Maim effects.

Renew Limb 6 Combat, Curative

You regain the use of one Maimed limb. Renew abilities can also be used to counter Maim effects.

Repair 3 Combat, Curative

You regain the use of a Ruined item. Repair abilities can also be used to counter Ruin effects.

Revive 7 Combat, Curative

You are returned to life with one hit. The ability has no effect if you are not subdued or slain.

Rouse 4 Combat, Curative

All compulsions (Fear, Frenzy, Sleep, Soothe, Stun, and Taunt) affecting you end. Rouse abilities may also be used to counter compulsions.

Share 1 Combat, Curative

You regain the number of hits stated by the user (e.g., "Share 3"), who loses the same number. The user cannot state a number greater than his or her total hits, nor can the damage be mitigated in any way.