Effects
Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.
| Name | Level | Effect Type | Description |
|---|---|---|---|
| 1 Crit | 3 | Combat, Damage | You suffer one hit worth of Crit ("Critical") damage. Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. |
| 1 Drain | 2 | Combat, Damage | You suffer one hit worth of Drain damage. Drain damage simultaneously replenishes the user's hits. |
| 2 Crit | 6 | Combat, Damage | You suffer two hits worth of Crit ("Critical") damage. Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. |
| 2 Drain | 5 | Combat, Damage | You suffer two hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits. |
| 2 Hits | 3 | Combat, Damage | You suffer two hits worth of damage. |
| 3 Crit | 10 | Combat, Damage | You suffer three hits worth of Crit ("Critical") damage. Critical damage cannot be Absorbed, Resisted, or Withstood and bypasses most defenses. If you are subdued by Critical damage, you are immediately slain. |
| 3 Drain | 9 | Combat, Damage | You suffer three hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits. |
| 3 Hits | 6 | Combat, Damage | You suffer three hits worth of damage. |
| 4 Hits | 10 | Combat, Damage | You suffer four hits worth of damage. |
| Bleed | 8 | Combat, Damage | You cannot Rest and suffer one Crit worth of damage every time you expend Spirit until you are Renewed. |
| Disarm | 2 | Combat, Damage | Orn v4.0 You cannot use the affected item for 5 seconds. You do not drop your weapon.
You must release your grip on the affected item for five seconds. Items that are fastened or otherwise secured remain as such. |
| Maim | 6 | Combat, Damage | Orn v4.0 An arm which is Maimed may not be used to deliver any combat effects in Melee or to throw packets until it is renewed. Two Weapon and Two-Hander triggers may not be used if either arm is affected. You may continue to use basic melee attacks and defend with a weapon wielded in that arm as normal. Since you cannot use combat abilities with it - you cannot use counters to things delivered to that weapon. If you are dual wielding but not using the Two Weapon Trigger, you can still deliver abilities through the other arm. A leg which is Maimed inflicts the character with the Flaw “Always Slowed” until it is Renewed. You may not use any mobility effects while under this effect (Dodge, Charge, Retreat). If you are dual wielding but not using the Two Weapon Trigger, you can still deliver abilities through the other arm.
You cannot use the affected limb until it is Renewed. For safety reasons, you must drag a Maimed leg rather than hopping on it. If both of your legs are Maimed, you cannot move. |
| Ruin | 3 | Combat, Damage | You cannot use the affected item until it is Repaired. Ruined weapons and shields count as your body when used to block. |