Effects
Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.
| Name | Level | Effect Type | Description |
|---|---|---|---|
| Alarm | 4 | Passive, Sanctum | You may place a noise making device such as a bell or whistle next to your sanctum sheet. When a monster starts damaging the sanctum, they must spend the first 10 seconds making noise with the device as loudly as they can. |
| Altar | 7 | Passive, Sanctum | Characters who share the same patron immortal as the sanctum may take the sanctum's Party abilities as if they were residents. The number of characters doing this at once cannot be greater than the level of the sanctum's shrine. The immortal gains the ability to revoke the sanctum's Party abilities in the same way as the sanctum's owner. |
| Delayed Damage 1 | 1 | Passive, Sanctum | The sanctum takes 6 minutes for a monster to damage rather than the standard 5 minutes. |
| Delayed Damage 2 | 2 | Passive, Sanctum | The sanctum takes 7 minutes for a monster to damage rather than the standard 5 minutes. |
| Delayed Damage 3 | 3 | Passive, Sanctum | The sanctum takes 8 minutes for a monster to damage rather than the standard 5 minutes. |
| Delayed Damage 4 | 4 | Passive, Sanctum | The sanctum takes 9 minutes for a monster to damage rather than the standard 5 minutes. |
| Delayed Damage 5 | 5 | Passive, Sanctum | The sanctum takes 10 minutes for a monster to damage rather than the standard 5 minutes. |
| Durability | 3 | Passive, Sanctum | The sanctum may be put back into play after it has been damaged. Although the value of the sanctum is reduced, the value on its sheet does not change for the current event. However, if the sanctum is put back into play, it can be damaged multiple times. |
| Guest 1 | 3 | Passive, Sanctum | The sanctum’s owner can designate up to one non-resident characters at a time as a guest. This guest must be noted on the sanctum’s sheet, and may use the sanctum’s Party and Resupply abilities as if he or she were a resident. |
| Guest 2 | 6 | Passive, Sanctum | The sanctum’s owner can designate up to two non-resident characters at a time as guests. These guests must be noted on the sanctum’s sheet, and may use the sanctum’s Party and Resupply abilities as if they were residents. |
| Guest 3 | 9 | Passive, Sanctum | The sanctum’s owner can designate up to three non-resident characters at a time as guests. These guests must be noted on the sanctum’s sheet, and may use the sanctum’s Party and Resupply abilities as if they were residents. |
| Income 10 | 10 | Passive, Sanctum | The sanctum generates a passive income of 0.17 gold per day. |
| Income 11 | 11 | Passive, Sanctum | The sanctum generates a passive income of 0.2 gold per day. |
| Income 12 | 12 | Passive, Sanctum | The sanctum generates a passive income of 0.24 gold per day. |
| Income 13 | 13 | Passive, Sanctum | The sanctum generates a passive income of 0.28 gold per day. |
| Income 2 | 2 | Passive, Sanctum | The sanctum generates a passive income of 0.01 gold per day. |
| Income 3 | 3 | Passive, Sanctum | The sanctum generates a passive income of 0.02 gold per day. |
| Income 4 | 4 | Passive, Sanctum | The sanctum generates a passive income of 0.03 gold per day. |
| Income 5 | 5 | Passive, Sanctum | The sanctum generates a passive income of 0.04 gold per day. |
| Income 6 | 6 | Passive, Sanctum | The sanctum generates a passive income of 0.06 gold per day. |